![]() ![]() Wandering Willow: Serra Glen, Forest Edge Camp.Witty Washout: Coldwind Meadow, Clowntastic Land.Faerie Queen Mara: Faerie Mara's Odds and EndsĮach region of the Calamity Forest has a distinct janitor working on its lots.They each sell unique ingredients and items in exchange MagiCoins, and can be asked for quests or bartered with for special ingredients unavailable by other means. ![]() ![]() There are three magical vendors in Magic Town, each with their own distinctive cart. Living in Magic Town has some advantages for magical Sims compared to living in the regular neighborhood magical growths appear after only ten spell casts rather than fifteen, and families living here can travel to Calamity Forest lots on the blimp for free. Even if The Sims: Unleashed is installed, players are not able to build on these lots if they are unoccupied and they cannot be rezoned. These lots play unique music in Build Mode and Buy Mode. These lots are different from normal houses in that they all have a spooky theme, with dark terrain, a creepy-themed mailbox and garbage can, and ominous wind-blowing sounds replacing the cheerful bird noises of Old Town. Lots cost 1000 or 1500 MagiCoins, depending on their size. Unlike other residential lots, they must be purchased with MagiCoins as well as simoleons. There are three residential lots in Magic Town, which are separated from the community lots by the river that runs through the area. The Strange townies in Magic Town all have wands however, so spells other than Get Happy and Relationship Boost will always backfire when cast on them. Sims can freely cast spells in Magic Town without any danger of receiving a citation by the Mystery Man. Neighborhood children will never appear as NPC visitors to Magic Town, even though neighborhood adults will. They can buy popcorn and cotton candy, but not goulash or gumbo. Kids in Magic Town can enjoy all attractions except for the wishing well and charming the snake. Kids can't buy magical ingredients, so for them, Magic Town is simply a place for fun. Unlike other community lots, children can go to Magic Town by themselves if they jump in a Hole in the Ground. Sims can also have fun by playing a round of mini-golf or by playing checkers. Sims can also amuse themselves on rides, with meaner Sims preferring spooky rides and more playful Sims preferring fun house rides. High mechanical skill enhances performance and profit on the carnival themed stage, while high Logic skill enhances it on the "spooky laboratory" stage and the small "sleight-of-hand" trick tables. Sims can earn MagiCoins by performing tricks, or have fun watching other Sims perform. In Magic Town, Sims can buy ingredients for baking, pressing nectar, spell-casting, and even acquire an egg that will hatch into a dragon. A family can go to Magic Town by using the phone to call the Balloon Cab, or an individual Sim can go by jumping in A Hole in the Ground. ![]()
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